Richard Anaya
Head of Artificial Intelligence
What I’ve been up to in 2026?
- Building a metaverse with ThreeJS, using Fable and Opus to tackle extremely hard problems in 3D: avatar rendering and rigging, visemes with AI generated audio, cloud and celestial body rendering, vegetation rendering, terrain systems, and other pieces of a living virtual world.
- Building up my ultimate personal harness with Pi: lots of extensions tightly tuned into a lean and mean weapon for wielding AI against my work, including TTS and STT, Kagi search engine integration, image description tools, browser automation, and custom workflows.
- Experimenting with agent swarms and messaging systems between them.
- Making ultra aesthetic web component libraries for HTML dashboards and websites.
Articles
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Cognitive Operating Systems
Abstracting the essense of interactive experiences
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Software Research and Development in the Era of Generative AI
The instruction guide I was never given
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Rediscovering Web 1.0 Principles in Virtual Worlds
The dream of three-dimensional cyberspace was imagined decades ago in a world that did not yet have the available technology to realize it.
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The Psycho-Epistemological Nature of Software Development Subject Matter Experts
How subject matter experts are formed and how managers can enable their creation through process design.
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Objective Software Development Time Estimation For The Non-Omniscient
A method for making software time estimates by economizing analysis to a cognitively manageable level.